
Raw Matters
NORDIC COMPANY Northern Associates.
27
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Posted - 2014.05.24 19:24:00 -
[1] - Quote
Well if it is cristmas-wish-list-time... here are my ideas. ;)
- Mobile Warp Inhibitor - This module will target any hostile (attacking the owner, bad standing to the owner) and fire a scrambling beam at them to disable warp.
- Salvage cruncher - Companion of the mobile tractor beam: it will salvage all wrecks in range.
- Mobile repair/shield transporter unit - Works like your favorite logistic friend, but must be placed close to a structure to function properly (tower, station)
- Mobile Cyno Generator - Fire & forget cyno generator for your fleet (or anyone?) to prevent all those poor rookie ships from being destroyed pointlessly. Cannot be retrieved, but is cheap to buy/build.
- Mobile Tractor Unit T2 - Same as the T1 version, but allows everyone to access it (even pesky thieves!). Will take much longer to anchor, but will stay in space for 1 month.
- Dual-link portal - Comes in pairs and if set up and linked properly it will form a jump portal in both directions. It will not require any fuel itself, but the ship that wants to jump needs to have fuel accordingly. No access restrictions, because we totally want the red guys appear right next to you totally unexpected.
- Mobile auto pilot - To activate you first need to set a route, then activate the module. If you do, you will be ejected from your ship and the auto-pilot will take your place. The ship will then auto-pilot to the destination and stay there. The ship cannot be boarded, at least not until the auto-pilot is deactivated again. Which will hopefully be inside a station.
- Mobile Sensor Array - If placed somewhere, it will activate and stay there until retrieved. Via a new menu you can access your currently placed beacons and they will give you some statistical information (slightly delayed/cached) about their immediate surroundings: number of pilots close by, the ability to query market data of the station (if any close by), number of cosmic anomalies in that system. Low HP, no Concord intervention, but will give aggression flag (we don't want Jita to be flooded with these).
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